La gent de Bethesda ha tret un seguit de skins d'avatar per els fans de l'Skyrim que juguin a través d'XBOX!!
http://www.bethblog.com/2011/11/03/new-skyrim-avatar-items-and-premium-theme-now-xbox-live/
jueves, 1 de diciembre de 2011
lunes, 28 de noviembre de 2011
El mapa
Com ja és costum en aquesta saga, un grup de gent s’ha dedicat a senyalar tots els punts de interès haguts i per haver a Skyrim. De ben segur existeixen versions anteriors a aquesta, però m’ha agradat especialment el format:
domingo, 27 de noviembre de 2011
Fire in the hole!!
Si bé he d’aclarar que el títol del post no s’adiu exactament amb el que vull comentar, el concepte de assalt associat a aquesta frase hem serveix per el meu propòsit.
Mentre ens movem per les ciutats, la gent i els guàrdies de manera puntual parlen obertament de fets estranys o coses que han vist o passat a diferents llocs del mon. Per norma general, de la mateixa “comarca” a la que pertany el ciutadà. En el cas que comento, un guàrdia hem comenta al passar per el seu cantó que ha vist un drac sobrevolant una de les muntanyes properes a Carrera Blanca (whiterun). Aquest fet crea en el mapa del joc una senyal amb forma de cap de drac, al cim de la muntanya en qüestió. Ja sabeu que si existeix la opció de matar un drac, ja faig tard!
Decidit, carrego fletxes a El cazador hebrio. Que per cert, us heu parat mai a que us expliqui el perquè del nom? xDD jo vaig riure molt!. I hem dirigeixo a la zona marcada en el mapa…
Després de despatxar un campament de nigromantes i algun que altre os, m’acosto al cim. Com acostumo a fer en aquestes situacions, deixo al meu yojimbo (aka guardaespatlles per els incultes que no parlin Rokuganés) una mica lluny del centre de l’acció. Ho faig per evitar ser detectat ja que la seva habilitat de sigilo i l’armadura de plaques que duu no es porten bé! uuu que és alló que es mou allà?? Una cua? Bb anem per feina!
En cas que la batalla estigui planificada, aquests són els preparatius que acostumo a fer:
- Castejar Valor en el meu acompanyant.
- Castejar Piel robliza en mi mateix.
- Canviar de flechas de acero a flechas enanas
- Impregnar amb un verí que afegeixi debilitat a l’enverinament. Jo mateix hem faig aquestes potingues amb alquímia. (Spoiler: Alquimia serà un dels futurs posts!). Tots els verins que posi després, afecten un 15, 20, 25% més!
GO
El llangardaix gegant s’emporta un parell de fletxassos crítics (x3) abans que hagi pogut aixecar el vol! Un 10% de la vida ja l’hi he tret. La seqüència de combat tampoc cal explicar-la ja que es faria tediosa i avorrida de llegir. L’important és que la bestia cau!
Feliç de la vida i encara més al veure de lluny que la pedra on el drac es trovaba té una paraula de poder. Hem dirigeixo amb alegria cap allà sense percatar-me del sarcòfag tancat que hi ha a pocs metres del premi. Ja us ho podeu imaginar… No adjunto captura perquè del susto que hem va fotre el c****ns de cadàver encara m’estic recuperant!!
Independentment del sust que hem vaig endur, m’adono que no es tracta del típic draugh amb ulls brillants que intenta ensartar-me amb un mandoble nordico. Al aixecar-se, hem trobo amb un lich que levita a 40cm del terra i té un repertori d’encanteris digne d’un shugensha Fenix. Mantinguent les distàncies sempre que m’era possible i cobrint-me amb les nombroses columnes i roques de l’entorn, aconsegueixo sobreviure a dures penes a les Nmil boles de foc que hem llença… Mentrestant, a base de curacions i fletxassos a destajo, aconsegueixo tombar-lo!! Aclarar que es tracta del combat més difícil al que he participat fins el moment… El fill era molt més resistent que qualsevol dels dracs que m’he carregat fins la data. Investigant a la guia en pdf que va aconseguir en Cesar (thanks dude!), descobreixo que es tracta d’un Dragon priest. Sembla ser que tenen una línea de quests només per aquest tipus d’enemics… Hem quedo doncs amb tres coses molt positives: Els punts d’habilitat aconseguits, l’alegria d’haver sobreviscut i una Dragon Priest Mask de puta mare! Adjunto captura de les pintes del pj amb l’objecte equipat:
Es tracta d’una mascara d’armadura lleugera que millora les habilitats de Arqueria, Alquimia i Ilusión un 20%. Aclarar que utilitzo les 3 gairebé tant com respiro!! Epic win!
Skywalls
Crec que estareu d’acord amb mi quan afirmo que l’entorn i l’ambientació de les que disposa el joc són més que excel·lents. M’he agafat com a costum fer captures de les vistes, entorns i paratges que més hem criden l’atenció. Algunes d’aquestes, les considero dignes d’entrar a la categoria de Skywalls. Osease, skyrim wallpapers. De la mateixa manera que les curiositats, aniré penjant les diferents captures per tal que pugeu opinar i penjar també les vostres.
De ben segur, a mesura que avancem en el joc, ens toparem amb més i més espectaculars imatges que entrin dins la categoria. Per tant, aniré repetint periòdicament un post amb aquest títol per renovar la llista.
jueves, 24 de noviembre de 2011
Reflexió
M'he topat amb aquesta reflexió postejada a la web GameInformer i considero que és quelcom que us pot interessar. Espero els vostres comentaris al respecte:
http://www.gameinformer.com/b/features/archive/2011/11/23/skyrim-the-opposite-of-a-quot-single-player-mmo-quot.aspx
Skyrim is about experiencing the content the way you want to.
Everyone who saves the Wildhammer clan in WoW's Twilight Highlands has the same experience. I have daily discussions with my co-workers about the different approaches and outcomes we have in Skyrim. It doesn't matter that we're playing on different difficulty levels with radically varying effectiveness in our character builds – we are all able to play out whichever heroic fantasy we've chosen. Nobody cares if dual-wielding is objectively less powerful than a sword-and-board setup (which it totally is, because shield bash is crazy awesome), because the game doesn't require anything approaching an optimal build. Try bringing a sub-standard combat approach to a WoW dungeon and see how long you last before the group boots you. You'll probably have a better time in Skyrim, because ultimately...
Skyrim is about catering to explorers, role-players, and other second-class MMO citizens.
I've never been in a guild or visited an MMO message board that doesn't have its share of people complaining that they can't play the game they way they want to (remember melee Hunters?) without being ostracized, criticized, and otherwise hated on by the rest of the community. Role-players have had to make do with limited emote sets and no control over the storyline in almost every MMO out there (R.I.P, Star Wars Galaxies). Explorers get thrown the occasional bone (hat tips to, DC Universe Online and Rift), but it seems like every game makes its world more linear than the last. There are good reasons for these decisions on the parts of MMO designers, but diving into Skyrim after putting hundreds (thousands?) of hours into a mainstream MMORPG exercises parts of your inner fantasy nerd that you may have forgotten existed at all. Heck, if I have this reaction to the game as a hardcore achievement-driven MMO player, it's easy to see why my Twitter feed, gaming forums, and real-life interactions are all Skyrim all the time.
I love MMOs for entirely different reasons than I love Skyrim – all that min/maxing in character builds, tactical optimization, and endless progression paths are near and dear to my heart. As much fun as I make of running Stonecore over and over, I spent my evenings doing just that because I was having a blast with it. RPGs are a broad genre, though, and I hate to see the Elder Scrolls series lumped in with games that scratch a distinctly different itch. Besides which, Skyrim is the leading candidate for my personal Game of the Year...can you tell?
http://www.gameinformer.com/b/features/archive/2011/11/23/skyrim-the-opposite-of-a-quot-single-player-mmo-quot.aspx
Since Morrowind broke Bethesda 's Elder Scrolls series into the mainstream, people have described the games as "single-player MMOs." The breadth of content available in Todd Howard's sprawling open worlds may be comparable to the better sort of MMORPGs, but the fundamental hooks that draw players in are diametrically opposed. We'll use Skyrim as our example here, as all three of the latest Elder Scrolls games (Morrowind, Oblivion, Skyrim) share the same basic design while Skyrim is far and away the best execution of it. World of Warcraft will serve as our MMO exemplar, since that's what everyone means when this comparison is brought up nowadays.
Forget how skill advancement works with leveling up, content scaling methodologies, and perk trees. That stuff is important – trust me, I couldn't be happier with the evolution of the nitty-gritty RPG systems in Skyrim – but it is peripheral to the core issues we're looking at. The universal gamer fantasy that Skyrim expresses so well is fundamentally different from the World of Warcrafts of the gaming world.
Skyrim is about making your mark on the world.
Blizzard can cut together all the in-engine cutscenes and phased zones it likes, but it's simply not possible to equal the depth of interaction a single-player game is capable of with today's MMO technology.Bethesda gives you all the tools to break their game, and invites you to do with Skyrim what you will. If you want to kill all the quest NPCs in town and make a big ol' corpse pile in the town square, hey, you're the hero. Do what you want. Save the world, ignore the suffering of the common folk, just go exploring the countryside – whatever your heroic fantasy is, you can act it out in Skyrim. Sure, you killed the Lich King in WoW. So did everyone else. Don't you feel special?
Skyrim is not about game systems and power growth.
I know it sounds silly, but hear me out. Yes, Skyrim presents all the usual RPG hooks to entice players to get more powerful. Perks are great, and finding an awesome new weapon is a wonderful feeling. But becoming more powerful is rarely an objective unto itself like it is for many MMO players in the endgame. I don't dive into a haunted barrow in Skyrim because I want the loot. I do it because I want to see what's down there, and experience whatever story the decrepit crypt has to tell. I pursue long, difficult quest chains because I honestly want to help the deposed beggar-king get justice (or perhaps to stick it to the arrogant, scheming nobles currently in charge), not because there's a blue item at the end of it. The difference between that and the approach I have to running Stonecore for the nth time (because it has a blue item at the end, duh) could not be more stark. Not least because...
Skyrim is not about challenge or accomplishment.
There's the odd Frost Troll (seriously, that guy is a butthole) that poses a genuine threat to you in Skyrim, but the real accomplishment in Skyrim is in not removing all challenge by overpowering yourself in one of the many possible ways the game allows. Smithing, Enchanting, Sneak, and even Alchemy can break the game in their own ways with just a little creativity on your part. That's not to say you can't have interesting fights with some combination of self-imposed limitations and/or use of the difficulty slider, but it's on you to create whatever difficulty or lack thereof you want. High-end fights in MMOs offer the player no such luxury; to beat any difficult encounter your group will have to min/max itself to some extent. I don't mean to denigrate either approach to difficulty, but this does mean that...
Forget how skill advancement works with leveling up, content scaling methodologies, and perk trees. That stuff is important – trust me, I couldn't be happier with the evolution of the nitty-gritty RPG systems in Skyrim – but it is peripheral to the core issues we're looking at. The universal gamer fantasy that Skyrim expresses so well is fundamentally different from the World of Warcrafts of the gaming world.
Skyrim is about making your mark on the world.
Blizzard can cut together all the in-engine cutscenes and phased zones it likes, but it's simply not possible to equal the depth of interaction a single-player game is capable of with today's MMO technology.
Skyrim is not about game systems and power growth.
I know it sounds silly, but hear me out. Yes, Skyrim presents all the usual RPG hooks to entice players to get more powerful. Perks are great, and finding an awesome new weapon is a wonderful feeling. But becoming more powerful is rarely an objective unto itself like it is for many MMO players in the endgame. I don't dive into a haunted barrow in Skyrim because I want the loot. I do it because I want to see what's down there, and experience whatever story the decrepit crypt has to tell. I pursue long, difficult quest chains because I honestly want to help the deposed beggar-king get justice (or perhaps to stick it to the arrogant, scheming nobles currently in charge), not because there's a blue item at the end of it. The difference between that and the approach I have to running Stonecore for the nth time (because it has a blue item at the end, duh) could not be more stark. Not least because...
Skyrim is not about challenge or accomplishment.
There's the odd Frost Troll (seriously, that guy is a butthole) that poses a genuine threat to you in Skyrim, but the real accomplishment in Skyrim is in not removing all challenge by overpowering yourself in one of the many possible ways the game allows. Smithing, Enchanting, Sneak, and even Alchemy can break the game in their own ways with just a little creativity on your part. That's not to say you can't have interesting fights with some combination of self-imposed limitations and/or use of the difficulty slider, but it's on you to create whatever difficulty or lack thereof you want. High-end fights in MMOs offer the player no such luxury; to beat any difficult encounter your group will have to min/max itself to some extent. I don't mean to denigrate either approach to difficulty, but this does mean that...
Skyrim is about experiencing the content the way you want to.
Everyone who saves the Wildhammer clan in WoW's Twilight Highlands has the same experience. I have daily discussions with my co-workers about the different approaches and outcomes we have in Skyrim. It doesn't matter that we're playing on different difficulty levels with radically varying effectiveness in our character builds – we are all able to play out whichever heroic fantasy we've chosen. Nobody cares if dual-wielding is objectively less powerful than a sword-and-board setup (which it totally is, because shield bash is crazy awesome), because the game doesn't require anything approaching an optimal build. Try bringing a sub-standard combat approach to a WoW dungeon and see how long you last before the group boots you. You'll probably have a better time in Skyrim, because ultimately...
Skyrim is about catering to explorers, role-players, and other second-class MMO citizens.
I've never been in a guild or visited an MMO message board that doesn't have its share of people complaining that they can't play the game they way they want to (remember melee Hunters?) without being ostracized, criticized, and otherwise hated on by the rest of the community. Role-players have had to make do with limited emote sets and no control over the storyline in almost every MMO out there (R.I.P, Star Wars Galaxies). Explorers get thrown the occasional bone (hat tips to, DC Universe Online and Rift), but it seems like every game makes its world more linear than the last. There are good reasons for these decisions on the parts of MMO designers, but diving into Skyrim after putting hundreds (thousands?) of hours into a mainstream MMORPG exercises parts of your inner fantasy nerd that you may have forgotten existed at all. Heck, if I have this reaction to the game as a hardcore achievement-driven MMO player, it's easy to see why my Twitter feed, gaming forums, and real-life interactions are all Skyrim all the time.
I love MMOs for entirely different reasons than I love Skyrim – all that min/maxing in character builds, tactical optimization, and endless progression paths are near and dear to my heart. As much fun as I make of running Stonecore over and over, I spent my evenings doing just that because I was having a blast with it. RPGs are a broad genre, though, and I hate to see the Elder Scrolls series lumped in with games that scratch a distinctly different itch. Besides which, Skyrim is the leading candidate for my personal Game of the Year...can you tell?
miércoles, 23 de noviembre de 2011
Curiositats vàries
Com molt bé va comentar en Dred en un dels correus de la llista, una de les grans meravelles dels jocs Elder Scrolls és la seva immensitat i varietat de situacions. Fins i tot, dins la varietat podem trobar-nos amb les més curioses escenes... Si bé no recordo moltes de les situacions que m’he anat trobant en les edicions Morrowind i Oblivion, aniré penjant les que m’apareixen en aquesta nova entrega, Skyrim.
Per començar aquesta línea de posts, us penjaré una captura de quelcom amb el que em vaig topar fugint d’un os emprenyat ...
L’entorn era d’allò més normal: un nigromante protegint un dels menhirs de símbols. El fet d’existir 3 gallines fumejants amb els seus respectius ous, no té res d’habitual! Un altre punt encara més estrany, és el fet que al fer-hi click, puff!! Es desvaneixen com si de bombolles de sabor es tractés ...
Off Topic: Estic buscant un nom resultón per aquesta cadena de posts i no se m’acut res... alguna idea?
viernes, 18 de noviembre de 2011
Preliminars & instal·lació
Diria que no és necessari comentar les mooooltes ganes que tenia de que es posés a la venda aquest joc… Finalment, després d’hores de llegir notícies, mirar screens, un viatge a hores intempestives a Girona i algun que altre stick de mozzarella. Ja el tinc, és meu, només meu.
11/11/11 8:05 am
Si mal no recordo, soc l’únic individu que s’ha comprat el joc per a PC. Per tant, probablement no estàveu assabentats que el joc s’executa a través de l’Steam. En aquest punt ja em vaig travar ja que per a recuperar una compta oberta fa mesos, el servei de recuperació va estar fent l’ànec. Mirat de manera positiva i donat l’atac que varen patir els servidor d’Steam el passat 06/11, el canvi de contrasenya l’hauria d’haver fet en qualsevol cas.
Si bé la instal·lació no ha tingut rés d’especial, al finalitzar, automàticament s’aplica un parche km0 com aquell qui diu. Sincerament no hem vaig molestar a llegir els punts que es corregeixen ja que les botes hem cremaven per jugar!! El que si hem va donar temps de check abans d’acabar la instal·lació era la llista de logros. Al ser jugador de PC i a més, dels que fa anys que no es compra un joc, no hi estic acostumat i més d’un hem va fer molta gràcia. Apart dels típics d’arribar a nivell 5 -10 etc, alguns demanen que extreguis mineral, tallis fusta, cuinis, etc, etc. També hem va cridar la atenció el que requereix: Casate. xD
11/11/11 8:25 am
Fet, instal·lat i actualitzat. GO!!
Missatge, Iniciando detección de hardware… pu pu pu pu Finalizado. Calidad gràfica recomendada: ULTRA. xDDDD no he pogut evitar descollonar-me aquí… és mel això! Us adjunto una captura.
11/11/11 8:30 am
Hem sorprèn el fet que des del moment que l’hi fots al JUGAR, amb prou feines necessita 10 segons per entrar al menú principal. Celebro que l’hagin fet lleuger (fons negre amb el símbol d’Syrim en metall) per agilitzar la càrrega i poder començar a jugar!! Trigues 0, a trobar el botó de nueva.
Per a tenir-ho més estructurat, començaré un altre post per a comentar les primeres experiències de joc…
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